Name: CA-1968 "Blaze"
Rank: Sergeant
Tier: High 3
Background: CA-1968, later known as Blaze, is a female Clone Assassin of Isabet Reau who serves as one of the many clone troopers within the Grand Army of the Republic. She specializes in Close Quarters Combat, with a preference to flamethrowers. Alongside the rest of the Clone Assassins, she was trained to fight against force users, specifically the Jedi.
While on Kashyyyk for a campaign against the CIS, ‘68 met Wrench. The two fell in love despite her later finding out that she was actually a Sithspawn. Their relationship was at threat once he started considering deserting from the Republic as he feared what would happen to him. Wrench took the opportunity of being invited to a Sith wedding as his chance to leave, but unbeknownst to him ‘68 tagged along so she could be with him one last time. They attended both the private and public wedding ceremonies, the event of the latter resulting in Wrench abandoning his notion of deserting and ‘68 taking the name Blaze.
Blaze and Wrench returned to be with the 415th Exploratory Corps on Coruscant. The clone eventually met Leslie Kryze, a mandalorian woman who worked as an advisor with the 415th. She would learn skills from both Leslie and the 415th to broaden her arsenal of attacks. The duo would put their skills and teamwork to the test after taking up the opportunity to screw over the Pyke’s business on Coruscant.
Speed: Middle D Combat Speed
Abilities: Mastery in Teras Kasi, Arm Vibroblades, Deception, and Hunting/Tracking. Highly Proficient in Throwables, Traps, Mental Shielding, Espionage, Mandalorian Hand-to-Hand Combat, Prakith Hand-to-Hand Combat, Prakith Sword Combat, and Blaster Pistols. Proficient in Martial Weapons, Projectors, Jetpacks, and Chemistry. Skilled in Blaster Rifles, Explosives, Cloaking Devices, Sniper Rifles, and Ground Vehicles. Begun Training in Archery and Mechanical Mind.
Equipment: Extreme Mastery with Flame; Clone Assassin Armour; 2 Arm Vibroblades; DC-17; DC-15x; DC-15s Side-Arm Blaster; 2 DL-44 Blaster Pistols; Poison Kit; 2 Smoke Grenades; 2 Flash Grenades; 3 Thermal Detonators; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Multitool.
Weaknesses: Blaze is quite impulsive with her decisions, in and out of combat, and can find herself under certain manipulations in combat to over-extend herself, or not think certain strategies through. Blaze can be convinced, or rather manipulated, into using flames as a weapon when there is little need. Setting up a combat encounter with strategically placed flammables could cause a massive backfire, greatly damaging or even killing Blaze. Blaze would do anything to make sure Wrench is safe, and thus is easily manipulated in that regard. Finally, Blaze has a lot less effectiveness at long-range and mid-range, and one should engage them from this distance. Blaze is depressed after their separation from Wrench, and this should be exploited where possible to gain an advantage.