Imperial/Imperius Hand-to-Hand Combat
Begun Training to Skilled
Travel to either Coruscant, Naboo, Hosnian Prime, Alderaan, or Bespin. See the Stormtrooper Corps for yourself.
1 Day Cooldown
Perform a chop at your opponent's adam's apple.
1 Day Cooldown
Jab your opponent in the Diaphragm, and knock all the air from their lungs.
1 Day Cooldown
Break your opponent's elbow joint by catching it and punching it inwards.
1 Day Cooldown
Consider your allegiances if you belong to another faction. If you are Republic/Imperial aligned, skip this step and apply the cooldown timer.
1 Day Cooldown
Feat
Skilled to Proficient
Brutalize someone whom you believe to be disrupting the peace.
4 Day Cooldown
Survive a pummelling from someone equal to you physically through force of will, your loyalties keeping you standing.
4 Day Cooldown
Strike an opponent in seven pressure points in a single action.
4 Day Cooldown
Fight two users of Street Hand to Hand at once. It is fine if you lose.
4 Day Cooldown
Intuit a weakness of someone you're facing down without prior knowledge on them.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Dismantle a traitorous opponent utterly and completely. Do not falter when they explain themselves.
1 Week Cooldown
Defeat three rioters or other forces threatening the population's peace bare handed, while they wield weapons.
1 Week Cooldown
See the weaknesses of those around you, and brutally show it to them in spars, regardless of how close you are to them.
1 Week Cooldown
Break an opponent's shin, and make them wheelchair bound.
1 Week Cooldown
Reaffirm your loyalties, both to the institutions you are under, and to your cared ones.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Find the two Street Hand to Hand users you fought before, and beat them within an inch of their lives.
3 Week Cooldown
Defeat an equally skilled user of Drunken Hand to Hand, and do so efficiently.
3 Week Cooldown
Make someone who is not Republic/Imperial change allegiances with your sheer honesty and loyalty.
3 Week Cooldown
With your undying loyalty, survive being beaten within an inch of your life by someone physically superior to you in combat.
3 Week Cooldown
See through the weaknesses of a Jedi Knight, Dark Acolye, or Scion of Zakuul, and defeat them by targeting nothing but their weaknesses.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Pledge your allegiance to Palpatine or Darth Vader with complete honesty.
6 Week Cooldown
Have two limbs broken in combat, and force yourself to finish the fight. You must win after both limbs are broken.
6 Week Cooldown
Break every single bone of an equal-tiered player character in a legitimate combat encounter, doing so within 10 actions.
6 Week Cooldown
Defeat a Jedi Master or Sith Lord barehanded, and do so exclusively with Imperial/Imperius Hand to Hand.
6 Week Cooldown
Utterly dominate an opponent of the same tier bracket as you by targeting every single one of their physical weaknesses.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Become a Royal Guardsman.
9 Week Cooldown
Lose a limb or experience similarly harsh bodily harm mid combat, and win in spite of it. Your loyalty will keep you running.
9 Week Cooldown
Use Imperius Hand-to-Hand Combat to defeat someone using an ability from the branch of Force Fear at The Mastery or higher in a legitimate combat encounter, doing so with the force of your loyalty.
9 Week Cooldown
In a PK scenario, stand your ground with loyalty, and survive an otherwise fatal injury through force of will.
9 Week Cooldown
Fight and capture one of the following: Luke Skywalker, Kyle Katarn, Mara Jade, Ezra Bridger, Sabine Wren, Hera Syndulla, or Ahsoka Tano and present them to the Emperor. If you are in Prophecy, instead you must be admitted to Kroshe Morze.
9 Week Cooldown