Name: Standard Rail-class Advanced Recon Commando
Rank: Private
Tier: High 3
Background: The Rail-class Advanced Recon Commando was a generation of ARC troopers that was secretly bred by the Kaminoan scientists in a plot to liberate Kamino from their ties with the Galactic Republic. Unlike the clone troopers that had been serving in the Clone Wars, the Rail-class ARC troopers were trained to have absolute loyalty to their Kaminoan creators instead of Chancellor Palpatine. Created to compliment Kamino's army of Anti-Republic clone troopers as an elite force, the ARCs were stationed within the Tipoca City Cloning Facility to protect the Kaminoans' precious batches of young clones that were still being developed to fight the Republic. Trained by PROXY droids that they had salvaged from the ocean, which were emulating Jango Fett, the Rail ARC Troopers were extremely deadly and far superior to the regular clone troopers; though they fell short compared to their Alpha ARC brothers.
When the Republic learned of Kamino's plans for insurrection from the Muunilinst 10, Director of Communications Axis dispatched contingents of Systems Army Dorn to Kamino with orders to capture the Kaminoan leadership and place the planet under Marshal Law. After this event, the Rail-class ARC Troopers were deprogrammed and integrated into the Special Operations Brigade.
Speed: Low D Combat Speed
Abilities: Mastery in Deception and Blaster Cannons. Highly Proficient in Blaster Rifles, Chain Guns, Blaster Pistols, and Vehicle Boarding. Proficient in Weapon Instinct, Espionage, Ground Vehicles, Explosives, Sniper Rifles, Throwables, Rocket Launchers, Blaster Carbines, Shotguns, Jetpacks, Projectors, Camouflage, Mandalorian Hand-to-Hand Combat, and Mental Shielding. Skilled in Hunting/Tracking, Slicing, Ship Boarding, Treatment & Aid, Grenade Launchers, and Martial Weapons.
Perk: Kaminoan Conditioning
When yeeted in an event, the Rail-class Trooper can get back up for 10 actions, with a +1 tier increase to speed and a +1 increase to all weapon proficiencies. After the time has elapsed, the Rail is yeeted for the rest of the event.
Equipment: Z-6 Rotary Cannon; Westar M5/DC-15A; Highly Proficient with DC-15S Carbine, DP-23, and RPS-6; DC-15X; Duraplast Alpha Series-III ARC Armour; 4 Thermal Detonators; 2 Reverse-polarity Pulse Grenades; 2 Ion Grenades; Utility Belt with: Ammunition, Grappling Hook, Basic Medical Supplies, Multitool
Weaknesses: The Rail ARCs have the same issues as the anti-Troopers; in the sense that they have undergone mental reconditioning; and as such, suffer from the issues of such treatment. If facing off in a heavy gunfight, there is a small chance the Rail ARCs will undergo a panic attack, paralysing them in their confidence and general movement. Furthermore, Rails could potentially have their brainwashing reactivated by a masterful manipulator or Force User, to which they will turn on their allies.
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