Handmaiden Hand-to-Hand Combat
Begun Training to Skilled
Kick an NPC opponent in the balls in order to stop them from attacking an ally.
2 Day Cooldown
Fail to throw an opponent over your shoulder to pin them, causing you to be defeated.
2 Day Cooldown
Fail to protect someone you have been charged with protecting.
2 Day Cooldown
Wind an NPC opponent with a strike of the correct force to the Solar Plexus.
2 Day Cooldown
Accidentally kill an opponent that you did not want to kill by applying too much force.
2 Day Cooldown
Feat
Skilled to Proficient
Successfully leverage an NPC opponent of larger size and strength through the torsion and gripping of the arm.
5 Day Cooldown
Defeat an opponent with an object picked up from the environment being used as a melee weapon.
5 Day Cooldown
Defeat an NPC opponent by doing nothing but reacting
5 Day Cooldown
Attack an higher-tier-list opponent's eyes or other squishy spot, allowing you to defeat them.
5 Day Cooldown
Defeat an NPC opponent using a non-lethal non-harmful choke hold.
5 Day Cooldown
Feat
Proficient to Highly Proficient
Successfully negotiate with an dangerous hostile player character opponent after pinning them to de-escalate the combat.
1 Week Cooldown
Use three different environmental objects to win a single legitimate combat encounter against a player opponent.
1 Week Cooldown
Spit in a player character's eye in a legitimate combat encounter, and then defeat them in the action following.
1 Week Cooldown
Defeat an equal-tiered player character with Handmaiden Hand-to-Hand Combat, and touching nothing but their wrists.
1 Week Cooldown
Save the life of the Naboo Queen or other sovereign using Handmaiden Hand-to-Hand Combat.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Protect an ally who otherwise would have been PK'd without your help, using Handmaiden Hand-to-Hand Combat.
5 Week Cooldown
Defeat an equally skilled user of Street Hand-to-Hand Combat or Temple Hand-to-Hand Combat in a legitimate combat encounter using Handmaiden Hand-to-Hand Combat.
5 Week Cooldown
Defeat an armed, equal-tiered opponent in a legitimate combat encounter using Handmaiden Hand-to-Hand Combat.
5 Week Cooldown
Teach someone in Handmaiden Hand-to-Hand Combat to the level of Skilled.
5 Week Cooldown
Protect the leader of your faction from harm in a legitimate combat encounter, using Handmaiden Hand-to-Hand Combat.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Head to Naboo and visit the Handmaiden Academy, getting permission from the Queen of Naboo to do so. Mingle with the Handmaidens there.
3 Week Cooldown
Teach three of the upcoming Handmaidens in Handmaiden Hand-to-Hand Combat to the level of Proficient from Skilled.
2 Week Cooldown
During your stay at the Handmaiden Academy, find the Passage of Shiraya.
2 Week Cooldown
Successfully navigate through the Trials of the Moon over the course of two months, do not die or starve in the process.
1 Day Cooldown
Walk through the Tunnel of the Damned without turning back or dying. Once at the other end, be sanctified in front of Shiraya.
7 Week Cooldown
Feat
Extreme Mastery to The Mastery
Ignite your limbs for the first time and use this power to defeat an equal-tiered opponent in a legitimate combat encounter.
10 Week Cooldown
Defeat an equally skilled opponent in Mandalorian Protector Hand-to-Hand Combat via burning through their hardened state in a legitimate combat encounter.
10 Week Cooldown
Defeat an opponent who is stronger in the water in a legitimate combat encounter, through burning their insides with ignited limbs.
10 Week Cooldown
Eviscerate an equal-tiered opponent down to ash using Handmaiden Hand-to-Hand Combat in a legitimate combat encounter.
10 Week Cooldown
Defeat an opponent with Extreme Mastery or higher in Pyromancy or Pyrokinesis using Handmaiden Hand-to-Hand Combat, with the flames they are unable to control in a legitimate combat encounter.
10 Week Cooldown