Sniper Rifles
Begun Training to Skilled
Hit a practise target 50 meters away.
1 Day Cooldown
Act as the spotter for someone with Highly Proficient or higher in Sniper Rifles for a Combat Encounter
1 Day Cooldown
Take out an enemy NPC sneaking up on your position as a Spotter, before they can reach your Sniper.
1 Day Cooldown
Report an enemy movement/position as a Spotter for both your Sniper and your boots on the ground, which gets successfully taken out.
1 Day Cooldown
Take out an NPC sneaking up on an allied position
1 Day Cooldown
Feat
Skilled to Proficient
Hit a practise target 500 meters away.
4 Day Cooldown
As a Spotter, point out an enemy aerial position for your allies, which gets successfully taken out.
4 Day Cooldown
Assist your allies in taking an enemy position through making the first shot and getting at least 2 more kills after that.
4 Day Cooldown
Eliminate a hostile that is about to successfully attack an ally.
4 Day Cooldown
Land a critical shot on a vehicle with your Sniper Rifle that destroys it.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Hit a practise target 1.5 kilometres away.
1 Week Cooldown
Interrupt two players fighting, one of whom is your ally, by eliminating/critically injuring the opponent player.
1 Week Cooldown
Eliminate a high profile/ranking enemy with your Sniper Rifle, be it player or NPC.
1 Week Cooldown
Add custom parts to your main Sniper Rifle, on your own or with the help of someone with the Mechanical Mind skill
1 Week Cooldown
Successfully take out a hostile who is in the air on a Jetpack
1 Week Cooldown
Feat
Highly Proficient to Mastery
Hit a practise target from 3 kilometres away.
3 Week Cooldown
Shoot a Jetpack on a hostile precisely enough to disable it without causing it to explode.
3 Week Cooldown
Shoot a thermal detonator in mid-air, or while it is still primed in a hostile's hand.
3 Week Cooldown
Successfully disarm a player character in a legitimate combat encounter with a precise shot.
3 Week Cooldown
Defeat a player character of equal tier in a legitimate combat encounter at close-quarters using a Sniper Rifle.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Hit a practise target from 10 kilometres away.
6 Week Cooldown
Successfully take down an opponent with a 360 no-scope without killing an ally in the process.
6 Week Cooldown
Defeat a player character who has High Proficiency or higher in a Sniping battle.
6 Week Cooldown
Eliminate a hostile with your Sniper Rifle and escape undetected, be it an assassination mission or a general military operations mission or other combat encounter.
6 Week Cooldown
Order a completely custom and unique Sniper Rifle from a weapons store/company, never seen before in RP or lore in terms of its design and stats.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Hit a practise target from 20 kilometres away.
9 Week Cooldown
Ricochet a Sniper shot off two different surfaces before hitting a hostile in a firefight/chaotic combat scenario.
9 Week Cooldown
Disable an escaping starship with a critical and precise shot from your Sniper Rifle.
9 Week Cooldown
Cause 3 entire militia/military groups to disappear, leading to you getting a cool moniker and a military "ghost" story.
3 Week Cooldown
Intercept another blaster bolt after a quick draw from your Sniper Rifle.
9 Week Cooldown