Disruptors
Begun Training to Skilled
Kill someone using a Disruptor.
1 Day Cooldown
Accidentally kill someone you were meant to take alive with a Disruptor.
1 Day Cooldown
Overload a Disruptor by mistake and have it explode in your hands. Try to survive the experience.
1 Day Cooldown
Fail to adjust for the recoil while using a Disruptor in a legitimate combat scenario.
1 Day Cooldown
Find an underground market that sells Disruptors.
1 Day Cooldown
Feat
Skilled to Proficient
Use a Disruptor to destroy an enemy vehicle.
4 Day Cooldown
Successfully use a Disruptor on the environment around you to win a legitimate combat encounter.
4 Day Cooldown
Disrupt the flow of combat using a Disruptor.
4 Day Cooldown
Using a Disruptor, kill the animal of a player that they bring into a combat scenario.
4 Day Cooldown
Disintegrate a Mandalorian wearing Beskar armour. Showed him...
4 Day Cooldown
Feat
Proficient to Highly Proficient
Using a Disruptor weapon, defeat an opponent with at least Beyond Peak Human durability in a legitimate combat encounter.
1 Week Cooldown
Using a singular Disruptor Class Grenade, kill an entire platoon of infantry (i.e. Clone Troopers, Battle Droids, Eternal Troopers)
1 Week Cooldown
Customise your Disruptor with a minimum of 3 attachments.
1 Week Cooldown
Kill 2 enemies with a single Disruptor shot.
1 Week Cooldown
Use a Disruptor to obliterate an overconfident Tier 3 or higher Force Sensitive.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Be placed under arrest for using a Disruptor, then using that/a Disruptor, either evade capture or escape from prison.
3 Week Cooldown
Teach someone in Disruptors to the level of Skilled.
3 Week Cooldown
Kill 3 enemies with a single Disruptor shot.
3 Week Cooldown
Using an Aratech Disruptor Sniper Rifle, snipe a target two kilometres away, and gain an HK droid's approval.
3 Week Cooldown
Use your knowledge of Disruptors to reconfigure yours into an explosive device, using the explosion to defeat an equal-tiered player character in a legitimate combat scenario.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat an enemy with Mastery or higher in Energy Shields in a legitimate combat encounter (with an Energy Shield capable of operating at that level), using a Disruptor.
6 Week Cooldown
Design and create, or commission, a unique variation of Disruptor weapon and use it effectively in a combat scenario.
6 Week Cooldown
Kill 5 enemies with a single Disruptor shot.
6 Week Cooldown
Use a Disruptor to overwhelm an equal-tiered Force User in a legitimate combat encounter.
6 Week Cooldown
Against another equal-tiered player character, win a legitimate combat encounter by the use of a disruptor, without killing the target. It cannot be by accident, and has to be by your choice; it cannot be due to armour worn, higher durability, Force powers, melee with the Disruptor, or qualities of such on the behalf of the target
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Kill another player character with a Disruptor.
9 Week Cooldown
After using disruptors in warfare, you've been accused of warcrimes. In your trials, defend the use of disruptors as a humane weapon in warfare, while denying that you used them in warfare. This doubles as a feat for Deception.
9 Week Cooldown
Using a disruptor, completely disintegrate an essential NPC and by doing so, completely ruin a GDM/DM’s plotline with Windu being the final decider of whether the essential NPC dies or not.
9 Week Cooldown
Kill 10 enemies with a single Disruptor shot.
9 Week Cooldown
In the true spirit of this section, attempt to kill one of the following characters with a Disruptor: Anakin Skywalker, Ahsoka Tano, Luke Skywalker, Darth Sidious, General Grievous, Arye Prays, Maul, Belkrin Priest-Wren, Satele Shan, or Axis.
9 Week Cooldown