Chain Guns
Begun Training to Skilled
Kill a group of 5 or more enemies in a single action.
1 Day Cooldown
Fire a Chain Gun in a combat scenario for 2 or more actions.
1 Day Cooldown
Pin down an enemy using a Chain Gun.
1 Day Cooldown
Fail to defeat a heavily-armoured or shielded opponent using a Chain Gun before they fire back and defeat you.
1 Day Cooldown
Be defeated in a combat scenario in the time it takes to warm up your Chain Gun.
1 Day Cooldown
Feat
Skilled to Proficient
Defeat an opponent NPC in a legitimate combat encounter by throwing your Chain Gun at them.
4 Day Cooldown
Knock out an opponent NPC in a legitimate combat encounter using a melee move with your Chain Gun.
4 Day Cooldown
In a combat scenario, fire a chain gun continuously until it either runs out of ammunition or overheats.
4 Day Cooldown
Intercept a fired rocket or grenade in mid-air with your Chain Gun.
4 Day Cooldown
Successfully fire your Chain Gun from atop a moving vehicle.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Defeat a group advancing group of enemies using your Chain Gun before your back-up arrives to a pile of bodies.
1 Week Cooldown
Cover for an ally Medic from nine or more NPCs or players using your Chain Gun.
1 Week Cooldown
Successfully defeat a Droideka or another shielded opponent using a Chain Gun.
1 Week Cooldown
Defeat an opponent who wields a lightsaber using a Chain Gun in a legitimate combat encounter.
1 Week Cooldown
Add custom parts to your main Chain Gun, on your own or with the help of someone with the Mechanical Mind skill.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Defeat an equal-tiered or higher opponent wearing Beskar armour using nothing but a Chain Gun.
3 Week Cooldown
Teach someone in Chain Guns to the level of Skilled.
3 Week Cooldown
Defeat a hoard of 100 enemies or more using your Chain Gun in a legitimate combat encounter.
3 Week Cooldown
Defeat an opponent with Proficient or higher in Energy Shields in a legitimate combat encounter using your Chain Gun.
3 Week Cooldown
In a legitimate combat encounter, defeat an opponent using only your Chain Gun one-handed.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Design and create, or commission, a unique Chain Gun that has not been seen before in RP or lore.
6 Week Cooldown
Successfully destroy an enemy vehicle using a Chain Gun.
6 Week Cooldown
Successfully dual wield Chain Guns in a legitimate combat encounter against an equal-tiered opponent, winning the engagement.
6 Week Cooldown
Survive a hopeless situation of being surrounded using your Blaster Cannon, that would have otherwise resulted in your death.
6 Week Cooldown
Defeat a hoard of 750 enemies or more using your Chain Gun in a legitimate combat encounter.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Wielding only a Chain Gun, defeat a large creature with natural blaster resistance, such as a Rancor.
9 Week Cooldown
Bring down a Starfighter using nothing but a Chain Gun.
9 Week Cooldown
Using nothing but your Chain Gun, defeat an equal-tiered user of Force Barrier in a legitimate combat encounter.
9 Week Cooldown
Defeat an equal-tiered opponent using a Chain Gun with no ammo in a legitimate combat scenario.
3 Week Cooldown
Destroy a shielded vehicle using nothing but a Chain Gun.
9 Week Cooldown