Improvised Sabre Combat
Begun Training to Skilled
Kill an opponent with your sword.
1 Day Cooldown
Unintentionally stab/slash your opponent while attempting another RP action.
1 Day Cooldown
Parry a strike that an opponent swings at you in any capacity, using Sabre Combat.
1 Day Cooldown
Get defeated by an opponent who has a Sabre style you have never seen before.
1 Day Cooldown
Parry an attack that an opponent has directed towards an ally.
1 Day Cooldown
Feat
Skilled to Proficient
Successfully move to a different environmental area during a Sabre fight that is more advantageous.
4 Day Cooldown
Defeat an armoured NPC, using Improvised Sabre Combat.
4 Day Cooldown
Defeat an opponent NPC who is at least two levels of speed faster than you, using Improvised Sabre Combat.
4 Day Cooldown
Defeat an equal-tiered opponent in under five actions using Improvised Sabre Combat.
4 Day Cooldown
Correctly guess the gimmick of an opponent's Sabre Style that you've never seen before.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Successfully provide enough observed details about an unseen Sabre style of an opponent to an ally, enough that they can begin to counter them as well.
1 Week Cooldown
Defeat an opponent who uses 2 or more swords in a legitimate combat encounter.
1 Week Cooldown
Use a new factor in a fight that surprised both you and your opponent in a legitimate combat encounter to gain an advantage.
1 Week Cooldown
Make up a move/technique in the middle of a legitimate combat scenario and use it to defeat an opponent.
1 Week Cooldown
Defeat an opponent in a legitimate duel in an environment you know absolutely nothing about.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Win a legitimate combat encounter against a Sabre style your character has never seen before, using Improvised Sabre Combat.
4 Week Cooldown
Teach someone in Improvised Sabre Combat to the level of Skilled.
4 Week Cooldown
Using Improvised Sabre Combat alone, defeat an equal-tiered opponent who uses a lightsaber (player or NPC) in a legitimate combat encounter.
4 Week Cooldown
In a legitimate combat encounter, change your fighting style to better fight against an equal-tiered opponent's unfamiliar saber/sabre style.
4 Week Cooldown
Dual-wield for the first time, using Improvised Sabre Combat in a legitimate combat encounter.
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat over 100+ competent opponents using Improvised Sabre Combat in a confined room/corridor, with no strength or speed advantage.
6 Week Cooldown
Defeat an opponent, NPC or player, in a legitimate duel who has access to multiple Sabre types and actively switches between them; doing so with Improvised Sabre Combat.
6 Week Cooldown
Defeat two equally skilled opponents at the same time in a legitimate combat encounter, both of whom are using a different style to the other, using Improvised Sabre Combat.
6 Week Cooldown
Defeat an opponent who can read your mind in a legitimate combat encounter using Improvised Sabre Combat.
6 Week Cooldown
Don't die in legitimate combat against a Tier 0, using Improvised Sabre Combat.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Defeat an opponent, NPC or player, in a legitimate combat encounter who has an equal or higher level in a precognative ability, using Improvised Sabre Combat.
9 Week Cooldown
Defeat an equal-tiered or higher opponent who has an overwhelming advantage over you in a legitimate combat encounter using Improvised Sabre Combat. This could be: being on a far greater strength level, being above your Visibility, etc
9 Week Cooldown
Win a legitimate combat encounter against an equal-tiered opponent using Improvised Sabre Combat, after a new factor shifted the odds against your favour.
9 Week Cooldown
Defeat an alternate version of yourself/mirror version using Improvised Sabre Combat in a legitimate combat encounter.
9 Week Cooldown
Defeat an opponent who can control probability using Improvised Sabre Combat.
9 Week Cooldown