Force Valour
If you are looking at this page and planning on learning Valour, no matter what level you are (Extreme Mastery and above ignore this), you need to select an individual character who is at least High 2 or higher. This will be relevant later on but ensure its a character your character is aware of IRP and would have thematic reason to want to fight/surpass.
Begun Training to Skilled
In a spar, constantly immerse yourself in the Force without losing your concentration.
1 Day Cooldown
Spar against an opponent outside of your Keep Up range.
1 Day Cooldown
Complete a challenging obstacle course under your instructor's guidance, using Force Valour for the first time while doing so.
1 Day Cooldown
Meditate while standing on one leg, balancing atop a plank on a sharp surface, while all around attempt to distract you. Actively describing your thought process in detail, do not lose your concentration for an hour. This scenario requires a DM to assess whether concentration is broken.
1 Day Cooldown
Use Force Valour in combat successfully for the first time to win a duel.
1 Day Cooldown
Feat
Skilled to Proficient
Pass out from exhaustion from overuse of Force Valour in a combat scenario.
4 Day Cooldown
Defeat an opponent of equal speed in a sparring match through use of Force Valour.
4 Day Cooldown
Defeat a close-combat training droid while unarmed through the physical boosts provided by Force Valour, with base speed equalised.
4 Day Cooldown
Retain Force Valour and its required persistent concentration/calm while fighting in an environment that harms to the touch, i.e. fire, aggressive fauna, etc.
4 Day Cooldown
Defeat an equal-tiered opponent in a legitimate combat encounter using Force Valour.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Use Force Valour in order to lift a heavy object you could not normally lift during a scenario where time is limited.
1 Week Cooldown
Attempt to stack Force Valour with another speed/stat multiplier in a legitimate combat scenario. Take notes of what happens and learn the lesson.
1 Week Cooldown
Defeat an opponent who is faster than you using Force Valour.
1 Week Cooldown
Defeat an opponent using Force Valour in a legitimate combat encounter, where victory was in large part due to the speed boost gained by the technique.
1 Week Cooldown
Consistently use Force Valour through a scenario of extreme pain. Actively describing your thought process in detail, do not lose your concentration for the entire scenario. This scenario requires a DM to assess whether concentration is broken.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Using Force Valour, defeat an opponent who uses Force Rage at an equal or higher level in a legitimate combat encounter.
5 Week Cooldown
Teach another character Force Valour to the level of Skilled.
5 Week Cooldown
Using Force Valour, ascend past an opponent's Visibility in a legitimate combat encounter.
5 Week Cooldown
Defeat a player character higher on the tier list using Force Valour in a legitimate combat scenario, where Valour was the predominate reason victory was achieved.
5 Week Cooldown
Defeat an opponent with natural Superhuman Strength and Durability in a legitimate combat encounter, using Force Valour during the fight.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat an opponent who would normally be outside of your Visibility in a legitimate combat encounter through use of Force Valour.
8 Week Cooldown
Retain Force Valour in a legitimate combat encounter while under the influence of a substance or technique that alters the mind and senses in a negative way, at a level more so than you can resist normally.
8 Week Cooldown
Defeat a character in a higher sub-tier in a legitimate combat encounter, using Force Valour to do so.
8 Week Cooldown
Stack Force Valour with another stat/speed multiplier in a legitimate combat scenario, and retain this combo for more than 5 exchanged actions of active combat without passing out. DM's should change the value of exchanged actions based on the amount of stamina a player has (i.e. midichlorian count)
8 Week Cooldown
Defeat the character you selected at the start of your Valour training. Defeat them in a legitimate combat encounter, using Valour to help you do so.
8 Week Cooldown
Feat
Extreme Mastery to The Mastery
In a moment of despair, both for yourself and allies, use Force Valour to successfully turn the tide of a legitimate high-stakes battle.
12 Week Cooldown
Using Force Valour, defeat an opponent with Extreme Strength and Durability in a legitimate combat encounter.
12 Week Cooldown
Defeat a player character in, at minimum, the sub-tier above you, in a legitimate combat encounter; using Force Valour to help you do so.
12 Week Cooldown
Defeat an opponent who exists outside your Keep Up in a legitimate combat encounter, without using Force Valour or any other speed enhancer. And, without using any ability that allows for punching far above weight (i.e. Force Energy, Knights of Prakith, etc)
12 Week Cooldown
Break past High A speed in a legitimate combat encounter in order to defeat a strong opponent, and remain at that speed until you win. If you are Tier 0, request a task remake.
12 Week Cooldown