Environmental Conditioning
Begun Training to Skilled
Routinely stand in an area at sub-zero temperature for a short time for two weeks or more.
No Cooldown
Train at high altitude for a day.
1 Day Cooldown
Under supervision from another player character, dehydrate yourself and withstand the effect for as long as possible.
1 Day Cooldown
Be defeated by an opponent you otherwise would have won against had you not been in the environment in which you lost in.
1 Day Cooldown
Slow your breathing down to extremely low levels for over an hour.
1 Day Cooldown
Feat
Skilled to Proficient
Train next to an active volcano.
4 Day Cooldown
Visit at least 3 different planets with hostile environments.
4 Day Cooldown
Successfully meditate in the open for a day on a planet with two suns or more.
4 Day Cooldown
Survive falling into a large body of ice water while on your own.
4 Day Cooldown
Scale a mountain with limited climbing equipment, without passing out at any point.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Successfully trek across a desert with limited water.
1 Week Cooldown
Experience a high level of G-force, not passing out while doing so.
1 Week Cooldown
Endure an environment that rapidly switches between extreme high and low temperatures for over an hour.
1 Week Cooldown
Lure an opponent to an environment that you can handle better than them in a legitimate combat encounter, gaining an advantage by doing so.
1 Week Cooldown
Defeat an equal-tiered opponent in a legitimate combat encounter, doing so at high altitude with limited air.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Endure an extremely high temperature while wearing a form of armour (that does not provide cooling)
2 Week Cooldown
Teach someone in Environmental Conditioning to the level of Skilled.
2 Week Cooldown
Deal with an environment you have never dealt with before on the fly.
2 Week Cooldown
Hold your breath for the entirety of a legitimate combat encounter.
2 Week Cooldown
Fight in a legitimate combat encounter that takes place in a hostile environment, not letting it affect you at any point.
2 Week Cooldown
Feat
Mastery to Extreme Mastery
Your ship is drifting towards some form of environmental hazard, be it a massive storm, a star, etc. Get out of the situation, and do not succumb to the environment at any point along the way.
5 Week Cooldown
Endure an environment that would outright kill a normal person quickly.
5 Week Cooldown
Deal with an environment better than a Force User with techniques that help them withstand said environment.
5 Week Cooldown
Win a legitimate combat encounter against an equal-tiered opponent in an environment with extremely limited oxygen.
5 Week Cooldown
Endure an extreme amount of electricity, enough that was kill a normal person (Force User or abnormal durability must be discounted or removed for this).
5 Week Cooldown
Feat
Extreme Mastery to The Mastery
Deal with an environment better than a creature/species that is biologically suited to said environment.
8 Week Cooldown
Lead or trick a large force of enemies through an extremely hostile environment, getting most of if not all of them killed doing so.
8 Week Cooldown
Endure a deadly dose of toxic/poisonous substance for long enough to be saved, using Environmental Conditioning techniques.
8 Week Cooldown
Survive the vacuum of space without any equipment.
8 Week Cooldown
Use Environmental Conditioning techniques to endure (to any successful degree) a raw power, be it the Force or the Void or something else.
8 Week Cooldown