Axes
Begun Training to Skilled
Chop down a tree using an axe of any variety.
1 Day Cooldown
Successfully defeat an NPC opponent using an axe.
1 Day Cooldown
Defeat an NPC opponent without moving from a chosen spot at the beginning of the encounter.
1 Day Cooldown
Land a proper hit with an axe against an NPC opponent after building up momentum with 2 swings.
1 Day Cooldown
Defeat an NPC opponent without using the sharp portion of your axe.
1 Day Cooldown
Feat
Skilled to Proficient
Successfully defeat a trained NPC swordsman using an axe.
4 Day Cooldown
Defeat two NPC opponents, one using a single-bit axe, and one using a double-bit axe (Can be two separate combat encounters).
4 Day Cooldown
Defeat an NPC opponent using dual-wield axes.
4 Day Cooldown
Defeat an NPC opponent using an axe with a reverse grip.
4 Day Cooldown
Defeat an NPC opponent using a two-handed axe, holding it with one hand.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Defeat a player character in a legitimate combat encounter without moving from a chosen spot at the beginning of the encounter.
1 Week Cooldown
Land a proper hit with an axe against a player character opponent of same-tiered speed after building up momentum with 4 swings.
1 Week Cooldown
Defeat a player character opponent in a legitimate combat encounter using dual-wield axes.
1 Week Cooldown
Defeat a player character opponent in a legitimate combat encounter using an axe with a reverse grip.
1 Week Cooldown
Disarm a player character using an axe.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Successfully throw a non-throwing axe at a player character opponent to defeat them, making sure to hit them with the pointy end.
3 Week Cooldown
Teach someone to Skilled in Axes.
3 Week Cooldown
Successfully defeat an equal-tiered player character in a legitimate combat encounter, while dual-wielding an axe and another melee weapon.
3 Week Cooldown
Spin 360-degrees or more and successfully hit an opponent, making it the finishing blow.
3 Week Cooldown
Defeat an NPC opponent while dual-wielding 2 two-handed axes.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Combo a triple hit, using the butt-end, the sharp end, and another part of the two-handed axe of your choice; to defeat a player character opponent in a legitimate combat encounter.
6 Week Cooldown
Defeat an equal-tiered player character wearing Beskar armour in a legitimate combat encounter, using an axe.
6 Week Cooldown
Defeat an equal-tiered player character in a legitimate combat encounter who is using an axe, bare-handed.
6 Week Cooldown
Throw a two-handed axe over 35 meters, striking an opponent, be it player or NPC.
6 Week Cooldown
Defeat an equal-tiered player character in a legitimate combat encounter, using a blunt axe.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Defeat 2 or more player character opponents of equal tier in a single legitimate combat encounter, while dual wielding two axes of any variety.
9 Week Cooldown
Enter a kill/neutralising-counting competition with a friendly equal-tiered player character, and win using nothing but an axe.
9 Week Cooldown
Defeat two equal-tiered player characters with in a legitimate combat encounter without moving from a chosen spot at the beginning of the encounter.
9 Week Cooldown
Defeat an higher-sub-tiered player character holding a two-handed axe in a reverse grip in a legitimate combat encounter, and using nothing but axe combat.
9 Week Cooldown
Cut down the mightiest tree in a forest with... A HERRING!
9 Week Cooldown