Ataru
Begun Training to Skilled
Successfully use Jung Su Ma against an NPC opponent in a legitimate combat encounter.
1 Day Cooldown
Successfully somersault over a competent NPC opponent in a legitimate combat encounter, without being hit.
1 Day Cooldown
Successfully use Ton Su Ma against an NPC opponent in a legitimate combat encounter.
1 Day Cooldown
Defeat an opponent NPC without staying on the same side of their body for more than one action, in a legitimate combat encounter.
1 Day Cooldown
Successfully use En Su Ma against an NPC opponent in a legitimate combat encounter.
1 Day Cooldown
Feat
Skilled to Proficient
Successfully use the Saber Swarm Manoeuvre against an aggressive NPC opponent in a legitimate combat encounter.
4 Day Cooldown
Successfully decapitate/utterly immobilise an opponent NPC; while upside-down, mid-air, and directly above them; in a legitimate combat encounter.
4 Day Cooldown
Use Ataru to defeat an NPC opponent with a Jetpack.
4 Day Cooldown
Successfully use a Force Enhancement technique alongside your Ataru against an NPC opponent.
4 Day Cooldown
Using Ataru, win a legitimate lightsaber duel against a equal sub-tiered player character.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Successfully use the Hawk Bat Swoop against a player character in a legitimate combat encounter, also using it to draw out the opponent's frustrations in the encounter and getting them to attack recklessly.
1 Week Cooldown
Fight an equally skilled player or NPC character in Mandalorian Sabre Combat in a legitimate combat encounter, with speed equalised.
1 Week Cooldown
Attack an equal-tiered player or NPC character from all four sides and above successfully in a legitimate combat encounter, in 5 consecutive actions.
1 Week Cooldown
Defeat an opponent, NPC or player, who can instantly attack any point in a 360 degree of rotation around themselves, using Ataru.
1 Week Cooldown
Successfully defeat an equal-tiered faster player or NPC character in a legitimate lightsaber duel using Ataru, while not using any speed augmentation.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Use Ataru to defeat an equal sub-tiered Mandalorian player character in a legitimate combat encounter.
4 Week Cooldown
Fight an equal-tiered player character in a legitimate combat encounter using Ataru, while on top of a moving spaceship.
4 Week Cooldown
Defeat an equal-tiered player character using Ataru in a legitimate combat encounter, however, the flow of one strike to the next can never be interrupted until the end of the duel.
4 Week Cooldown
Successfully defeat an equal-tiered player character in a legitimate lightsaber duel using Ataru, who is equally skilled in Soresu, with speed equalised.
4 Week Cooldown
Successfully defeat an equal-tiered player character in a legitimate lightsaber duel, without being hit while in the air once by either the Force or a blade.
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Survive and win being surrounded by 10 or more competent equal-tiered blaster opponents, player or NPC, using only Ataru.
6 Week Cooldown
Train someone in Ataru to the level of Proficient.
6 Week Cooldown
Defeat an equal sub-tiered player character in a legitimate lightsaber duel using Ataru, in an area that heavily limits your space and movement.
6 Week Cooldown
Fight and beat an equal-tiered player character in a legitimate combat encounter using Ataru, while in a swamp or an area with a high percentage of quick sand, without using any Force Enhancements.
6 Week Cooldown
Using only the Hawk Bat Swoop against a player character in a legitimate combat encounter, cause them to quit/give up out of boredom or frustration.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Defeat three Low 1 or higher player characters in legitimate combat encounters using Ataru, without taking a break between each combat encounter and without using any technique to reduce your fatigue.
10 Week Cooldown
Successfully appear like a blur to an equal tiered player character in a lightsaber duel; by performing an utterly, unrelentingly, overwhelmingly constant attack using Ataru until you win the duel.
10 Week Cooldown
Defeat an equal-sub-tiered player character in a lightsaber duel using Ataru and only Ataru, in an area similar to a trash compactor, in that the dimensions shrink every turn until they reach a point where manoeuvrability is basically impossible.
10 Week Cooldown
Successfully defeat an equal-tiered player character in a lightsaber duel using Ataru, without the use of your legs due to extreme temporary paralysation.
10 Week Cooldown
Challenge a The Master of a lightsaber form to a legitimate lightsaber duel, and do well enough to cause an injury with your blade minimum.
10 Week Cooldown