Knights of Prakith Hand-to-Hand Combat
Begun Training to Skilled
Punch a boulder repeatedly with no biological strength advantage or Force augmentation. Continue until the boulder or your hands break.
1 Week Cooldown
Perform the Ritual of the Heavenly Knight.
1 Week Cooldown
Defeat an NPC opponent wearing an armour made out of Durasteel, using nothing but Knights of Prakith Hand-to-Hand Combat.
1 Week Cooldown
Punch down a wall using Prakith Hand-to-Hand Combat to enter a conversation in Casual RP, allowing yourself to experience an awesome entrance.
1 Week Cooldown
Defeat one of the following species in an arm wrestle: Wookiee, Trandoshan, or Lasat.
1 Week Cooldown
Feat
Skilled to Proficient
Cave in an NPC opponent's chest cavity in a single punch.
4 Week Cooldown
Pick up a vehicle or object the size of an LAAT and throw it at your opponent.
4 Week Cooldown
Bring down a player character in one punch in a legitimate combat encounter.
4 Week Cooldown
Successfully overpower an opponent using Force Enhancement.
4 Week Cooldown
Cause your opponent to lose their footing by punching the ground and causing it to shake.
4 Week Cooldown
Feat
Proficient to Highly Proficient
Bring down a building using Knights of Prakith Hand-to-Hand Combat.
8 Week Cooldown
One shot a player character wearing Beskar armour in a legitimate combat encounter.
8 Week Cooldown
Punch a player character in a legitimate combat encounter, shattering every single one of their bones in the process.
8 Week Cooldown
Punch and destroy a Starfighter while it is mid-flight.
8 Week Cooldown
Utterly destroy and fissure the ground beneath your feet and around you by punching it.
8 Week Cooldown
Feat
Highly Proficient to Mastery
Create a shockwave by clapping your hands together, disrupting a player character's concentration in a legitimate combat encounter, as well as damaging their ears.
12 Week Cooldown
Overwhelm a Tier 0's Force Enhancements.
12 Week Cooldown
Punch the head off an opponent, be they player or NPC.
12 Week Cooldown
Win a Hand-to-Hand Combat fight against a character who has natural Extreme Strength.
12 Week Cooldown
Punch through a blast door with a single punch.
12 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat a group of player characters in a legitimate combat encounter in one punch, by striking the air so hard it creates a shockwave that impacts the group.
16 Week Cooldown
Throw an absurdly, comically, large object at a player character during a legitimate combat encounter.
16 Week Cooldown
Throw a pebble so hard at an equal-tiered opponent that it gives them a nigh-fatal injury; or outright kills them.
16 Week Cooldown
Punch an opponent, NPC or player, so far they disappear over the horizon.
16 Week Cooldown
Stop a crashing Corvette in its tracks through punching or grabbing it.
16 Week Cooldown
Feat
Extreme Mastery to The Mastery
Overwhelm the shield generator on a large Capital Ship using Prakith Hand-to-Hand Combat.
20 Week Cooldown
Throw an object so hard that it strikes something in orbit.
20 Week Cooldown
Flick another player character and instantly reduce them to unconsciousness/a nigh-fatal injury.
20 Week Cooldown
Cause accidental mass injury to those around you by enthusiastically applauding to something you admire while drunk.
20 Week Cooldown
Punch and destroy a Light to Medium-class Cruiser.
20 Week Cooldown