Drunken Hand-to-Hand Combat
Begun Training to Skilled
Get intoxicated and fistfight someone at an establishment where you got the drinks from.
1 Day Cooldown
Drunkenly stagger out the way of a strike.
1 Day Cooldown
Throw a delayed, unpredictable punch.
1 Day Cooldown
Perform a reckless tackle, one which the opponent would not expect due to the perceived idiocy of the attack.
1 Day Cooldown
Discombobulate your opponent.
1 Day Cooldown
Feat
Skilled to Proficient
Dodge a blow by picking up something off the ground, then headbutt your opponent on the way up.
4 Day Cooldown
Slap an opponent silly, embarrassing them in front of at least one viewer.
4 Day Cooldown
Unexpectedly redirect an opponent's strike back at themselves, and proceed to ask "Why are you hitting yourself?"
4 Day Cooldown
Elbow an opponent so suddenly in the stomach that they throw up.
4 Day Cooldown
Gleefully begin a bar fight, and win.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Go to a drinking establishment and act like you're on your ass drunk while dry sober. If you're escorted out of the establishment, you've succeeded.
1 Week Cooldown
Defeat an equally skilled practitioner of Street Hand to Hand, and do so whilst sober.
1 Week Cooldown
Defeat an equally skilled Echani practitioner, and do it while sober.
1 Week Cooldown
Carry around a flask of any alcoholic beverage over 25% Alcohol Volume for a week. During this week, any exchange you have must include sipping from it at least once, combat included. If its found you forgot the action or did not, you must retry.
1 Week Cooldown
Defeat a single riot control unit sent to suppress an out of control barfight.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Train someone in Drunken Hand to Hand to the level of Skilled.
3 Week Cooldown
Kick a blaster weapon that was dropped, and both successfully fire the blaster and land the bolt.
3 Week Cooldown
Go to Naboo and aid the Gungan army for a month. During this time, you must observe the Gungan's martial prowess, and integrate it into your hand to hand during your time there.
1 Day Cooldown
Sneak into a military installation, get drunk at an on site bar, and proceed to beat everyone present in a bar fight.
3 Week Cooldown
Get so shitfaced you experience rapid mood swings, and with every mood swing change your angle of attack in a legitimate combat scenario.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Defeat an equal tier Mandalorian wearing Beskar Armour in a Legitimate Combat Scenario, using Drunken Hand to Hand while sober.
6 Week Cooldown
Use Drunken Hand to Hand to defeat an equal tier practicioner of Chiss Sabre Combat in a legitimate combat scenario while sober.
6 Week Cooldown
Defeat an Equal Tier Force Sensitive using Drunken Hand to hand via bypassing their farsight or other precognitive abilities while sober.
6 Week Cooldown
Using Drunken Hand to Hand, defeat one of the Six Sister Rulers of Eshan and the Echani Counsel publically. Then, get off Eshan or one of the planets ruled by the Six Sisters in one piece afterwards.
6 Week Cooldown
Take part in the Palawa Band on Bunduki, and defeat every single martial artist in the tournament solely with Drunken Hand to Hand whilst sober.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Travel to Kashyyyk, and defeat an entire Wookie Tribe whilst sober using Drunken Hand to Hand.
9 Week Cooldown
Defeat a Jedi Battlemaster or Dark Councellor using Drunken Hand to Hand, while Sober.
9 Week Cooldown
Using Drunken Hand to Hand, defeat a Mandalorian Protector or Knight of Prakith bare handed and sober.
9 Week Cooldown
Your character wakes up blackout drunk. From there, you must retrace your steps to several star systems, and discover all sorts of shenanigans that you took part in.
9 Week Cooldown
Defeat an opponent with Extreme Strength or higher while equal or slower in speed, and capped to Peak Human strength.
9 Week Cooldown