Force Healing
Begun Training to Skilled
Meditate on the energies of the Force for 3 days, over at least 3 RP sessions. Actively describing your thought process in detail, note how the Force can be found in all things, and thus can encourage growth and renewal. This scenario requires a DM to assess the quality of the thought process.
1 Day Cooldown
Heal an extremely, extremely minor injury for the first time.
1 Day Cooldown
Allow yourself to be healed by someone with Force Healing at Mastery or higher. Actively describe your thought process in detail during the RP. This scenario requires a DM to assess the quality of the thought process and RP.
1 Day Cooldown
Accidentally steal the vitality from another to perform Force Healing, and learn the dangers of Force Healing afterwards.
1 Day Cooldown
Enter a healing trance/coma for the first time, and encounter some kind of trouble regarding this (at the discretion of the DM). Get out of this troublesome situation.
1 Day Cooldown
Feat
Skilled to Proficient
Diagnose an illness you have contracted using Force Healing.
4 Day Cooldown
Pass out from overuse of Force Healing in a legitimate plot situation.
4 Day Cooldown
Heal a flesh wound using Force Healing in a legitimate scenario.
4 Day Cooldown
Retreat from a plot essential fight in order to undo your fatigue with Force Healing, and then enter the fray once again.
4 Day Cooldown
Fail to save the life of a character you hold highly and that you have known for a minimum of 3 months real-time, being unable to use Force Healing to an extent appropriate for the demand.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Use Force Healing successfully while fighting in a legitimate combat encounter.
1 Week Cooldown
Heal a shattered/broken bone in a legitimate scenario using Force Healing.
1 Week Cooldown
Use Force Healing to mend damage to your organs in a legitimate scenario for the first time, at least, long enough to be treated medically.
1 Week Cooldown
Heal another individual for the first time using Force Healing in a legitimate scenario.
1 Week Cooldown
Survive a fatal blaster wound using Force Healing.
1 Day Cooldown
Feat
Highly Proficient to Mastery
Heal an ally to the extent that they can re-enter a plot important battle, and thus turn the tide of the situation.
4 Week Cooldown
Heal a legitimate lightsaber wound using Force Healing.
4 Week Cooldown
Save another player from a legitimate PK using Force Healing.
2 Week Cooldown
Restart your heart using Force Healing after it was stopped in a legitimate combat encounter (PK Warning). This cannot be done in the action immediately after the heart was stopped.
1 Week Cooldown
Bring back someone declared dead by a medical practitioner through the use of Force Healing.
4 Week Cooldown
Feat
Mastery to Extreme Mastery
Heal a group of individuals at the same time in a legitimate combat encounter.
6 Week Cooldown
Stitch your internal organs back together after receiving a fatal blow using Force Healing while in the middle of fighting a legitimate combat encounter against another player character of equal tier or higher. Proceed to fight equally in this combat encounter for at least 15 more of your combat actions.
6 Week Cooldown
Lose a limb in a legitimate combat encounter against an equal tiered opponent. Re-attach your arm using Force Healing before the encounter's end.
6 Week Cooldown
Be defeated by an opponent in a plot vital combat encounter, where all your allies believe you are dead. Survive the defeat through use of Force Healing, and make an epic return.
6 Week Cooldown
Repair legitimate extensive mental damage to an ally using Force Healing.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Push yourself to the greatest extent of damage and injury you have ever received in a legitimate combat encounter against another equal tiered player character, and recover from a healing coma afterwards.
8 Week Cooldown
Walk through a hoard of attacks in a legitimate combat encounter, using Force Healing to get through it all.
8 Week Cooldown
Teach another person in Force Healing to the level of Highly Proficient.
4 Week Cooldown
Use Force Healing to heal significant damage to your own brain given by the attack from another player character, and recover completely.
6 Week Cooldown
Survive what would have been a violent PK using Force Healing. Do not disclose to anyone you are attempting this task until after the PK has occurred.
3 Week Cooldown