Name: Standard Sith Acolyte
Rank: Sith Acolyte
Tier: High 3
Background: The Sith Acolytes were formed by Valkorian, by repurposing Force Sensitives from the worlds they conquered after the establishment of the Resurgent Sith Empire. These users were mostly native to the Universe of Prophecy, and after the establishment of the Eternal Sith Empire, and remained a separate branch to the Zakuul-native Force Sensitives.
Speed: Low D
Abilities: Highly Proficient in Juyo, Improvised Hand-to-Hand, and Deception. Proficient in Makashi, Mental Shielding, and Soresu. Skilled in Throwables, Zakuul Hand-to-Hand, Survival Skills, and Dun Moch.
Perk: The perks come with each variant of the Acolyte Profile.
Notable Force Abilities: Proficient in Standard Basic Dark Side Abilities.
Balance = Neutral Fallen
Equipment: Sith Lightsaber; Warrior’s Gloves; Sith Acolyte Armoured Robes.
Weaknesses: The Sith Acolytes crave power above and beyond all else, and they are willing to compromise allies and mission objectives if it means getting stronger or getting a promotion. They are loyal to the Sith Emperor and the Dark Council, much more the former than the latter, but ever is the nature of the Dark Side that this loyalty is not absolute, and a skilled manipulator could twist their actions and motives under the right circumstances. They hold a deep hatred of the Banite Sith Line, as the two ideologies clash, and are often jealous of their power. They will not work well with other Sith at all, and this can be exploited by a mindful combatant.
Proficiency Roles/Classes
Proficiency roles are certain RP roles, this way it can be better for both your superior officers to use you in an event and for DMs to determine your actions as successes or failures.
The Standard Sith Acolyte can have proficiency roles applied to it, similar to regular troopers. Each one gives the class a different benefit, and thus it is important to choose carefully as once you pick a class, those are the stats and abilities you keep on that character.
If you want to change class, you may, but this will mainly be a vanity change; and you will need to manually learn the abilities for it to take effect (unless you start a new character). You also do not have to pick a class, and may choose to stick with the foundational Sith Acolyte.
Note: That a perk can NEVER take one beyond Mastery, so if an ability is already at Mastery, it remains fixed.