Charric Maser Carbines
Begun Training to Skilled
Hit a target on a firing range 3 times with a Charric Carbine.
1 Day Cooldown
Defeat an opponent NPC with a Charric Carbine
1 Day Cooldown
Hit 10 targets in a 180 degree arc in less than 2 actions, without missin
g.1 Day Cooldown
Electrocute an unarmoured droid with a Charric Carbine
1 Day Cooldown
Headshot an opposing NPC with a Charric Carbine.
1 Day Cooldown
Feat
Skilled to Proficient
Successfully hit 3 moving targets without missing with a Charric Carbine.
4 Day Cooldown
Concuss an enemy with a Charric Carbine.
4 Day Cooldown
Hit a stationary target one-handed with 3 consecutive shots, without missing due to recoil.
4 Day Cooldown
Defeat an enemy by overloading their electronics with a Charric Carbine.
4 Day Cooldown
Successfully use the Charric Carbine one-handed to defeat an equal tiered opponent in a legitimate combat encounter.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Disarm a lightsaber wielder with a Charric Carbine.
1 Week Cooldown
Destroy a droid at least one Tier List level higher with a Charric Carbine in a legitimate combat encounter.
1 Week Cooldown
Dual-wield 2 Charric Carbines to destroy at least 5 equal-tiered NPCs.
1 Week Cooldown
Use your Carbine to defeat 2 NPCs sitting on a moving vehicle.
1 Week Cooldown
Defeat an equal or higher tiered enemy wielding a lightsaber with a Charric Carbine, in a legitimate combat encounter.
1 Week Cooldown
Feat
Highly Proficient to Mastery
Train someone to Skilled in Charric Carbines.
3 Week Cooldown
Injure someone with Beyond Peak Human Durability through their armour using the concussive effect of the Charric Carbine.
3 Week Cooldown
Successfully headshot someone while moving on a mounted vehicle.
3 Week Cooldown
Configure your Charric Carbine to only fire electric shots, and use it to destroy 20 droids without a single misfire or failure.
3 Week Cooldown
While driving a vehicle, use a Charric Carbine to defeat 10 equal Tiered NPCs in a legitimate combat encounter. You cannot miss a shot.
3 Week Cooldown
Feat
Mastery to Extreme Mastery
Break the bones of someone wearing Energy Ablating Armour with a Charric Carbine
6 Week Cooldown
Prevent someone from taking an offensive action for 30 turns just using pre-emptive shots from the Charric Carbine.
6 Week Cooldown
Defeat an equal tiered opponent, NPC or player, by extending the Carbine's extendable stock into their face in one fluid movement.
6 Week Cooldown
Kill a Chiss Commando in full Ablative Armour using only your Charric Carbine, without using a speed advantage.
6 Week Cooldown
Attack up to 4 attachments to your Charric Carbine, ones that are actually useful and not there for show.
6 Week Cooldown
Feat
Extreme Mastery to The Mastery
Defeat 25 Tier 2 or higher droids only using a Charric Carbine.
9 Week Cooldown
Create a custom mix of Charric gas from scratch, tailored to take down one specific enemy at least a full tier higher than yourself, then defeat that enemy in a legitimate combat encounter with your Charric Carbine.
9 Week Cooldown
Defeat someone with The Mastery or higher in Blaster Carbines using your Charric Carbine in a legitimate combat encounter.
9 Week Cooldown
Defeat someone with The Mastery or higher in Charric Master Rifles using your Charric Carbine in a legitimate combat encounter.
9 Week Cooldown
Defeat a small army on your own using a Charric Carbine in a legitimate combat encounter.
9 Week Cooldown