Deception
Begun Training to Skilled
Successfully tell some form of deception during a Casual RP conversation against an NPC
1 Day Cooldown
Perform a Sleight of Hand trick against an NPC
1 Day Cooldown
Perform a successful feint against an NPC enemy during a combat RP encounter
1 Day Cooldown
Successfully tell some form of deception to an NPC who considers you an ally
1 Day Cooldown
Successfully tell some form of deception to an NPC who considers you an enemy
1 Day Cooldown
Feat
Skilled to Proficient
Successfully perform a feint against an NPC with Begun Training minimum in Mental Shielding
4 Day Cooldown
Successfully escape in a foot chase from NPCs using Deception
4 Day Cooldown
Perform a successful prank (be it a violent or harmless one) using the Deception skill
4 Day Cooldown
Trick an NPC with Begun Training minimum Mental Shielding into believing a story that is not true
4 Day Cooldown
Successfully play dead in a combat scenario
4 Day Cooldown
Feat
Proficient to Highly Proficient
Successfully tell some form of deception during a Casual RP conversation against a player character
1 Week Cooldown
Perform a Sleight of Hand trick against a player character
1 Week Cooldown
Perform a successful feint against a player character during a combat RP encounter
1 Week Cooldown
Successfully tell some form of deception to a player character who considers you an enemy
1 Week Cooldown
Successfully escape in a foot chase from a player character using Deception
1 Week Cooldown
Feat
Highly Proficient to Mastery
Successfully defeat a player character using Deception for the final blow
2 Week Cooldown
Successfully convince a player character a false retconned addition to your backstory (a backstory that was known to said player character prior)
2 Week Cooldown
Perform a successful feint against a player character with a minimum Mental Shielding of Highly Proficient during a combat RP encounter
2 Week Cooldown
Successfully tell a Deception during an interrogation against an NPC or Player Character with a minimum Mental Shielding of Highly Proficient
2 Week Cooldown
Successfully bypass a Force User's Farsight with Deception (Proficient minimum)
2 Week Cooldown
Feat
Mastery to Extreme Mastery
Successfully convince yourself of a Deception in order to bypass a mind-read
5 Week Cooldown
Attend some form of political gathering and convince the entire venue you are meant to be there
5 Week Cooldown
Successfully counter a genuine attempt at Combat Assimilation
5 Week Cooldown
Successfully counter a genuine attempt at Pattern Recognition
5 Week Cooldown
Successfully and convincingly fake your death
5 Week Cooldown
Feat
Extreme Mastery to The Mastery
Win a combat encounter against a player character using nothing but Deception
8 Week Cooldown
Create enough Deceptions and hints before giving yourself temporary medically-induced amnesia, and running against your own Mental Shielding, convince yourself of a ridiculous or far-fetched identity
8 Week Cooldown
Successfully deceive a player out-of-RP without them realising in an attempt to stall for time for something to happen to your advantage
8 Week Cooldown
Successfully use a well-crafted, flawless Deception to convince an NPC their entire identity is a lie, to the point they leave the interaction with their life-changed
8 Week Cooldown
Successfully use Deception on a leader of a faction
8 Week Cooldown