Teleportation
Begun Training to Skilled
Attempt to teleport for the first time and end up failing to do so out of a fear.
1 Day Cooldown
Attempt to teleport in an effort to avoid hitting the ground. Fail to do so and crash into the surface.
1 Day Cooldown
Begin the process of teleportation, but fail at the last moment, the feeling of your atoms disappearing frightening you instinctually.
1 Day Cooldown
Attempt to teleport to avoid an attack, and fail to do so, getting hit in the legitimate combat scenario.
1 Day Cooldown
Fully trust in the Force, and teleport properly for the first time.
1 Day Cooldown
Feat
Skilled to Proficient
Teleport in order to reach the exit of a room before another individual.
4 Day Cooldown
Teleport too much in a legitimate combat encounter, causing you to pass out and lose the fight.
4 Day Cooldown
Use Teleportation to dodge an AOE attack from an opponent.
4 Day Cooldown
Teleport behind an opponent and attack them in a legitimate combat scenario.
4 Day Cooldown
Teleport yourself to safety while falling from a great height.
4 Day Cooldown
Feat
Proficient to Highly Proficient
Teleport in the middle of swinging your lightsaber, taking off an opponent's head after having teleported behind them.
2 Week Cooldown
Teleport onto a moving transport that is escaping.
2 Week Cooldown
Use Teleportation to surprise an opponent in a legitimate combat encounter.
2 Week Cooldown
Defeat an aerial equal-tiered opponent through utility use of Teleportation.
2 Week Cooldown
Teleport yourself as far as your eye can see.
2 Week Cooldown
Feat
Highly Proficient to Mastery
Teleport yourself out of a PK scenario.
5 Week Cooldown
Teleport behind a well-guarded enemy position in a wide-spread battle and break it open.
5 Week Cooldown
Teleport through space to another ship that you can see.
5 Week Cooldown
Teleport above an equal-tiered player opponent in the middle of combat, before landing an attack on them from the air.
5 Week Cooldown
Charge a Force-based attack against an equal-tiered player character in a legitimate combat encounter, before teleporting next to them and releasing it, catching them off guard and defeating them.
5 Week Cooldown
Feat
Mastery to Extreme Mastery
Teleport next to a moving Starfighter and destroy it in a single close-proximity action.
8 Week Cooldown
Use Teleportation in a completely unique and surprising way to win a difficult legitimate combat encounter against another player.
8 Week Cooldown
Teleport next to an enemy battle commander and kill them, instantly ending the massive battle.
8 Week Cooldown
Defeat an equal-tiered player opponent in a legitimate combat encounter in one initial action through use of Teleportation.
8 Week Cooldown
Breach a heavily defended area filled with competent enemies on your own using Teleportation, Nightcrawler style.
8 Week Cooldown
Feat
Extreme Mastery to The Mastery
Through constant use of Teleportation, kill an entire army by yourself, without getting hit once.
10 Week Cooldown
Teach someone in Teleportation to the level of Skilled.
10 Week Cooldown
Defeat an equal-tiered player character in a legitimate combat encounter without them having laid eyes on you once.
10 Week Cooldown
Incorporate Teleportation perfectly with another combat style to form a unique style variant.
10 Week Cooldown
Customise your Teleportation to combine with another elemental Force attack.
10 Week Cooldown